Navigation
API > API/Runtime > API/Runtime/Engine
Remapping of rasterization modes
| Name | FFontFacePlatformRasterizationOverrides |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/FontFace.h |
| Include Path | #include "Engine/FontFace.h" |
Syntax
USTRUCT (BlueprintType )
struct FFontFacePlatformRasterizationOverrides
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MsdfOverride | EFontRasterizationMode | Rasterization mode to be used instead of Sharp (Multi-Channel SDF) | Engine/FontFace.h |
|
| SdfApproximationOverride | EFontRasterizationMode | Rasterization mode to be used instead of Fast (Approximate SDF) | Engine/FontFace.h |
|
| SdfOverride | EFontRasterizationMode | Rasterization mode to be used instead of Smooth (Plain SDF) | Engine/FontFace.h |
|