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API > API/Runtime > API/Runtime/Engine
| Name | FFoliageOcclusionResults |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/HierarchicalStaticMeshSceneProxy.h |
| Include Path | #include "HierarchicalStaticMeshSceneProxy.h" |
Syntax
struct FFoliageOcclusionResults
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoliageOcclusionResults
(
TArray< bool >* InResults, |
HierarchicalStaticMeshSceneProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FrameNumberRenderThread | uint32 | HierarchicalStaticMeshSceneProxy.h | ||
| NumResults | int32 | HierarchicalStaticMeshSceneProxy.h | ||
| Results | TArray< bool > | HierarchicalStaticMeshSceneProxy.h | ||
| ResultsStart | int32 | HierarchicalStaticMeshSceneProxy.h |