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API > API/Runtime > API/Runtime/Engine
| Name | FFixupChunkBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Rendering/NaniteResources.h |
| Include Path | #include "Rendering/NaniteResources.h" |
Syntax
class FFixupChunkBuffer
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkData | TArray< uint32 > | Rendering/NaniteResources.h | ||
| DwordOffsets | TArray< uint32 > | Rendering/NaniteResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 Add
(
uint32 NumClusters, |
Rendering/NaniteResources.h | ||
FFixupChunk & Add_GetRef
(
uint32 NumClusters, |
Rendering/NaniteResources.h | ||
int32 Num() |
Rendering/NaniteResources.h | ||
void Reserve
(
uint32 NumPages |
Rendering/NaniteResources.h | ||
void Reset() |
Rendering/NaniteResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFixupChunk & operator[]
(
int32 Index |
Rendering/NaniteResources.h | ||
const FFixupChunk & operator[]
(
int32 Index |
Rendering/NaniteResources.h |