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bool |
bBufferVisualizationDumpRequired |
Current buffer visualization dumping settings. |
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bool |
bBufferVisualizationOverviewTargetIsSelected |
Optional selected buffer in the buffer visualization overview. |
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FBlendableManager |
BlendableManager |
Maintains a container with IBlendableInterface objects and their data. |
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FString |
BufferVisualizationDumpBaseFilename |
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TArray< UMaterialInterface * > |
BufferVisualizationOverviewMaterials |
List of materials to use in the buffer visualization overview. |
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FString |
BufferVisualizationOverviewSelectedTargetMaterialName |
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TMap< FName, TSharedPtr< FImagePixelPipe, ESPMode::ThreadSafe > > |
BufferVisualizationPipes |
A map of buffer visualization material names to visualization pipes onto which each intermediate render target will be pushed, if set. |
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TArray< FCubemapEntry, TInlineAllocator< 8 > > |
ContributingCubemaps |
Was not merged during blending unlike e.g. BloomThreshold |
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TArray< FLUTBlenderEntry, TInlineAllocator< 8 > > |
ContributingLUTs |
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UMaterialInstanceDynamic * |
HighResScreenshotCaptureRegionMaterial |
Material to use for rendering the high resolution screenshot capture region. Post processing only draws the region if this material is set. |
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UMaterialInterface * |
HighResScreenshotMaskMaterial |
Material to use for rendering just the high res screenshot mask. Post process expects this material to be set all the time. |
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UMaterialInterface * |
HighResScreenshotMaterial |
Material to use for rendering high res screenshot with mask. Post process expects this material to be set all the time. |
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UMaterialInterface * |
VisualizeCalibrationColorMaterial |
Material to use for calibration color visualization. |
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UMaterialInterface * |
VisualizeCalibrationCustomMaterial |
Material to use for debug custom post-processing visualization. |
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UMaterialInterface * |
VisualizeCalibrationGrayscaleMaterial |
Material to use for debug grayscale visualization. |