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Unreal Engine C++ API Reference > Runtime > Engine > FFinalPostProcessSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/FinalPostProcessSettings.h |
Include | #include "FinalPostProcessSettings.h" |
void UpdateEntry
&40;
const FCubemapEntry & Entry,
float Weight
&41;
Remarks
Updated existing one or creates a new one this allows to combined volumes for fading between them but also to darken/disable volumes in some areas