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Unreal Engine C++ API Reference > Runtime > Engine > FFinalPostProcessSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/FinalPostProcessSettings.h |
Include | #include "FinalPostProcessSettings.h" |
Syntax
struct FLUTBlenderEntry
Variables
Type | Name | Description | |
---|---|---|---|
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UTexture * | LUTTexture | Can be 0 |
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float | Weight | 0..1 |