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Unreal Engine C++ API Reference > Runtime > Engine > FFinalPostProcessSettings
Syntax
TMap< FName, TSharedPtr< FImagePixelPipe, ESPMode::ThreadSafe > > BufferVisualizationPipes
Remarks
A map of buffer visualization material names to visualization pipes onto which each intermediate render target will be pushed, if set. Will always be used if set, regardless of r.BufferVisualizationDumpFrames