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Helper struct to allow us to redirect properties and functions through renames and additionally between classes if necessary
| Name | FFieldRemapInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MemberReference.h |
| Include Path | #include "Engine/MemberReference.h" |
Syntax
struct FFieldRemapInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFieldRemapInfo() |
Engine/MemberReference.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FieldClass | FName | The new name of the field's outer class if different from its original location, or NAME_None if it hasn't moved | Engine/MemberReference.h | |
| FieldName | FName | The new name of the field after being renamed | Engine/MemberReference.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FFieldRemapInfo& Other |
Engine/MemberReference.h |