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Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.
| Name | FFXTimeData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/FXBudget.h |
| Include Path | #include "Particles/FXBudget.h" |
Syntax
struct FFXTimeData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFXTimeData () |
Particles/FXBudget.h | ||
FFXTimeData
(
float InGT, |
Particles/FXBudget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GT | float | Total time of work that must run on the game thread. | Particles/FXBudget.h | |
| GTConcurrent | float | Total time of potentially concurrent work spawned from the game thread. | Particles/FXBudget.h | |
| RT | float | Total render thread time. | Particles/FXBudget.h |