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Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
| Name | FFXSystemSpawnParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FFXSystemSpawnParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
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| AttachPointName | FName | Particles/ParticleSystemComponent.h |
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| AttachToComponent | TObjectPtr< USceneComponent > | Particles/ParticleSystemComponent.h |
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| bAutoActivate | bool | Particles/ParticleSystemComponent.h |
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| bAutoDestroy | bool | Particles/ParticleSystemComponent.h |
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| bIsPlayerEffect | bool | Particles/ParticleSystemComponent.h |
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| bPreCullCheck | bool | Particles/ParticleSystemComponent.h |
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| Location | FVector | Particles/ParticleSystemComponent.h |
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| LocationType | TEnumAsByte< EAttachLocation::Type > | Particles/ParticleSystemComponent.h |
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| PoolingMethod | EPSCPoolMethod | Particles/ParticleSystemComponent.h |
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| Rotation | FRotator | Particles/ParticleSystemComponent.h |
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| Scale | FVector | Particles/ParticleSystemComponent.h |
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| SystemTemplate | TObjectPtr< UFXSystemAsset > | Particles/ParticleSystemComponent.h |
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| WorldContextObject | TObjectPtr< const UObject > | Particles/ParticleSystemComponent.h |
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