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Unreal Engine C++ API Reference > Runtime > Engine > FFXSystemInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
Include | #include "FXSystem.h" |
virtual bool ShouldDebugDraw_RenderThread&40;&41; const
Remarks
Does the FX system require DrawDebug_RenderThread to be called at all? There is cost to enabling this so only return true when we have something to present.