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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFXSystemInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PreRender
(
FRDGBuilder& GraphBuilder, |
FXSystem.h | ||
void PreRender
(
FRDGBuilder& GraphBuilder, |
Notification from the renderer that it is about to draw FX belonging to this system. | FXSystem.h |
PreRender(FRDGBuilder &, TConstArrayView< FViewInfo >, bool)
| Name | PreRender |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
void PreRender
(
FRDGBuilder & GraphBuilder,
TConstArrayView< FViewInfo > Views,
bool bAllowGPUParticleUpdate
)
PreRender(FRDGBuilder &, TConstStridedView< FSceneView >, FSceneUniformBuffer &, bool)
Description
Notification from the renderer that it is about to draw FX belonging to this system.
| Name | PreRender |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
void PreRender
(
FRDGBuilder & GraphBuilder,
TConstStridedView< FSceneView > Views,
FSceneUniformBuffer & SceneUniformBuffer,
bool bAllowGPUParticleUpdate
)