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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFXSystemInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawSceneDebug_RenderThread
(
FRDGBuilder& GraphBuilder, |
Call to handle debug drawing to the scene (i.e. where depth is available) | FXSystem.h | |
void DrawSceneDebug_RenderThread
(
FRDGBuilder& GraphBuilder, |
FXSystem.h |
DrawSceneDebug_RenderThread(FRDGBuilder &, const FSceneView &, FRDGTextureRef, FRDGTextureRef)
Description
Call to handle debug drawing to the scene (i.e. where depth is available)
| Name | DrawSceneDebug_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
virtual void DrawSceneDebug_RenderThread
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
FRDGTextureRef SceneColor,
FRDGTextureRef SceneDepth
)
DrawSceneDebug_RenderThread(FRDGBuilder &, const FViewInfo &, FRDGTextureRef, FRDGTextureRef)
| Name | DrawSceneDebug_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
void DrawSceneDebug_RenderThread
(
FRDGBuilder & GraphBuilder,
const FViewInfo & View,
FRDGTextureRef SceneColor,
FRDGTextureRef SceneDepth
)