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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFXSystemInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawDebug_RenderThread
(
FRDGBuilder& GraphBuilder, |
Draw desired debug information related to the effects system on the render thread. | FXSystem.h | |
void DrawDebug_RenderThread
(
FRDGBuilder& GraphBuilder, |
FXSystem.h |
DrawDebug_RenderThread(FRDGBuilder &, const FSceneView &, const struct FScreenPassRenderTarget &)
Description
Draw desired debug information related to the effects system on the render thread. This is called at the end of the rendering when
| Name | DrawDebug_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
virtual void DrawDebug_RenderThread
(
FRDGBuilder & GraphBuilder,
const FSceneView & View,
const struct FScreenPassRenderTarget & Output
)
Parameters
| Name | Remarks |
|---|---|
| GraphBuilder | Render Graph Builder to use |
| View | The view we are rendering for |
| Output | The output buffer information |
DrawDebug_RenderThread(FRDGBuilder &, const FViewInfo &, const struct FScreenPassRenderTarget &)
| Name | DrawDebug_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include Path | #include "FXSystem.h" |
void DrawDebug_RenderThread
(
FRDGBuilder & GraphBuilder,
const FViewInfo & View,
const struct FScreenPassRenderTarget & Output
)