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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FFXSystemInterface
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/FXSystem.h |
| Include | #include "FXSystem.h" |
virtual void DestroyGPUSimulation&40;&41;
Remarks
Gamethread callback when destroy gets called, allows to clean up references.