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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FExternalSpatialAccelerationPayl-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
TObjectKey< UPrimitiveComponent > InComponent, |
PhysicsEngine/ExternalSpatialAccelerationPayload.h | ||
void Initialize
(
TObjectKey< UPrimitiveComponent > InComponent, |
PhysicsEngine/ExternalSpatialAccelerationPayload.h |
Initialize(TObjectKey< UPrimitiveComponent >, int32)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ExternalSpatialAccelerationPayload.h |
| Include Path | #include "PhysicsEngine/ExternalSpatialAccelerationPayload.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ExternalSpatialAccelerationPayload.cpp |
void Initialize
(
TObjectKey < UPrimitiveComponent > InComponent,
int32 InBoneId
)
Initialize(TObjectKey< UPrimitiveComponent >, int32, const Chaos::FUniqueIdx &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ExternalSpatialAccelerationPayload.h |
| Include Path | #include "PhysicsEngine/ExternalSpatialAccelerationPayload.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ExternalSpatialAccelerationPayload.cpp |
void Initialize
(
TObjectKey < UPrimitiveComponent > InComponent,
int32 InBoneId,
const Chaos::FUniqueIdx & UniqueIdx
)