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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FExternalDataLayerHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool MoveActorsToExternalDataLayer
(
const TArray< AActor* >& InActors, |
Changes all actors External Data Layer to the new provided value (supports passing null) Returns false if any actor fails and fills OutFailureReason with the reason (if non-null). | WorldPartition/DataLayer/ExternalDataLayerHelper.h | |
static bool MoveActorsToExternalDataLayer
(
const TArray< AActor* >& InActors, |
Changes all actors External Data Layer to the new provided value (supports passing null) Returns false if any actor fails and fills OutFailureReason with the reason (if non-null). | WorldPartition/DataLayer/ExternalDataLayerHelper.h |
MoveActorsToExternalDataLayer(const TArray< AActor > &, const UExternalDataLayerInstance , FText *)
Description
Changes all actors External Data Layer to the new provided value (supports passing null) Returns false if any actor fails and fills OutFailureReason with the reason (if non-null).
| Name | MoveActorsToExternalDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static bool MoveActorsToExternalDataLayer
(
const TArray < AActor * > & InActors,
const UExternalDataLayerInstance * InExternalDataLayerInstance,
FText * OutFailureReason
)
MoveActorsToExternalDataLayer(const TArray< AActor > &, const FMoveToExternalDataLayerParams &, FText )
Description
Changes all actors External Data Layer to the new provided value (supports passing null) Returns false if any actor fails and fills OutFailureReason with the reason (if non-null).
| Name | MoveActorsToExternalDataLayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include Path | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static bool MoveActorsToExternalDataLayer
(
const TArray < AActor * > & InActors,
const FMoveToExternalDataLayerParams & InParams,
FText * OutFailureReason
)