Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FNode
- FOwnedNode
- FExpression
- FExpressionShadingModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include | #include "MaterialHLSLTree.h" |
Syntax
class FExpressionShadingModel : public UE::HLSLTree::FExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| TEnumAsByte< EMaterialShadingModel > | ShadingModel |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FExpressionShadingModel
(
EMaterialShadingModel InShadingModel |
Overridden from FExpression
| Type | Name | Description | |
|---|---|---|---|
| void | ComputeAnalyticDerivatives
(
FTree& Tree, |
Create new expressions representing DDX/DDY of this expression | |
| void | EmitValuePreshader
(
FEmitContext& Context, |
Emit Preshader code representing this expression | |
| bool | PrepareValue
(
FEmitContext& Context, |
Computes a FPreparedType for this expression, given a FRequestedType. |