Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FNode
- FOwnedNode
- FExpression
- FExpressionRuntimeVirtualTextureUniform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include | #include "MaterialHLSLTree.h" |
Syntax
class FExpressionRuntimeVirtualTextureUniform : public UE::HLSLTree::FExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| FHashedMaterialParameterInfo | ParameterInfo | ||
| const FExpression * | TextureExpression | ||
| ERuntimeVirtualTextureShaderUniform | UniformType |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FExpressionRuntimeVirtualTextureUniform
(
const FMaterialParameterInfo& InParameterInfo, |
Overridden from FExpression
| Type | Name | Description | |
|---|---|---|---|
| void | EmitValuePreshader
(
FEmitContext& Context, |
Emit Preshader code representing this expression | |
| bool | PrepareValue
(
FEmitContext& Context, |
Computes a FPreparedType for this expression, given a FRequestedType. |