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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FExpressionDataDrivenShaderPlatf-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include | #include "MaterialHLSLTree.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Materials/MaterialHLSLTree.cpp |
void CheckDataTable
(
FEmitContext & Context,
bool & bFalse,
bool & bTrue
) const