Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FNode
- FOwnedNode
- FExpression
- FExpressionDBufferTexture
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/MaterialHLSLTree.h |
| Include | #include "MaterialHLSLTree.h" |
Syntax
class FExpressionDBufferTexture : public UE::HLSLTree::FExpression
Variables
| Type | Name | Description | |
|---|---|---|---|
| const uint8 | DBufferTextureID | ||
| const FExpression * | UVExpression |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FExpressionDBufferTexture
(
const FExpression* InUVExpression, |
Overridden from FExpression
| Type | Name | Description | |
|---|---|---|---|
| void | EmitValueShader
(
FEmitContext& Context, |
Emit HLSL shader code representing this expression | |
| bool | PrepareValue
(
FEmitContext& Context, |
Computes a FPreparedType for this expression, given a FRequestedType. |