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API > API/Runtime > API/Runtime/Engine
Settings to allow designers to override the automatic expose
| Name | FExposureSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
Syntax
USTRUCT ()
struct FExposureSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExposureSettings() |
Engine/EngineBaseTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFixed | bool | True: fixed exposure using the LogOffset value, false: automatic eye adaptation | Engine/EngineBaseTypes.h | |
| FixedEV100 | float | EV100 settings for fixed mode. | Engine/EngineBaseTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetFromString
(
const TCHAR* In |
Engine/EngineBaseTypes.h | ||
FString ToString() |
Engine/EngineBaseTypes.h |