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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FExportObjectInnerContext
- FExportObjectInnerContext::IsObjectSelected()
- FSelectedActorExportObjectInnerContext::IsObjectSelected()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/UnrealExporter.h |
| Include | #include "UnrealExporter.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealExporter.cpp |
virtual bool IsObjectSelected
(
const UObject * InObj
) const
Remarks
Should the given object be considered selected by the current export?