Navigation
API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- IStereoLayerShape
- FEquirectLayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StereoLayerShapes.h |
| Include | #include "StereoLayerShapes.h" |
Syntax
class FEquirectLayer : public IStereoLayerShape
Remarks
Class describing additional settings for equirect layers. Currently only supported by Oculus.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | LeftBias | Left eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | LeftScale | Left eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | LeftUVRect | Left source texture UVRect, specifying portion of input texture corresponding to left eye. | |
| float | Radius | Sphere radius. | |
| FVector2D | RightBias | Right eye's texture coordinate bias after mapping to 2D. | |
| FVector2D | RightScale | Right eye's texture coordinate scale after mapping to 2D. | |
| FBox2D | RightUVRect | Right source texture UVRect, specifying portion of input texture corresponding to right eye. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEquirectLayer
(
FBox2D InLeftUVRect, |
Overridden from IStereoLayerShape
| Type | Name | Description | |
|---|---|---|---|
| IStereoLayerShape * | Clone () |
||
| FName | GetShapeName () |
Shape name is used to identify the shape type. |
Constants
| Name | Description |
|---|---|
| ShapeName |