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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FEngineShowFlags
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void IterateAllFlags
(
T& Sink |
Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of FEngineShowFlags). | ShowFlags.h | |
static void IterateAllFlags
(
T& Sink, |
Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of FEngineShowFlags). | ShowFlags.h |
IterateAllFlags(T &)
Description
Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of FEngineShowFlags). Use this function instead of writing your own parser. implement a class with bool OnEngineShowFlag(uint32 InIndex, const FString& InName) which should return true to parse further
| Name | IterateAllFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShowFlags.h |
| Include Path | #include "ShowFlags.h" |
template<class T>
static void IterateAllFlags
(
T & Sink
)
IterateAllFlags(T &, const TCHAR *)
Description
Allows to iterate through all flags (if you want to change or read the actual flag settings you need to pass in your own instance of FEngineShowFlags). Use this function instead of writing your own parser. not optimized for performance implement a class with bool OnEngineShowFlag(uint32 InIndex, const FString& InName) which should return true to parse further
| Name | IterateAllFlags |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ShowFlags.h |
| Include Path | #include "ShowFlags.h" |
template<class T>
static void IterateAllFlags
(
T & Sink,
const TCHAR * CommaSeparatedNames
)
Parameters
| Name | Remarks |
|---|---|
| CommaSeparatedNames | leave 0 for normal purpose, is used internally for the grouping feature |