Navigation
API > API/Runtime > API/Runtime/Engine
Implements an application session service.
| Name | FEngineService |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/EngineService.h |
| Include Path | #include "EngineService.h" |
Syntax
class FEngineService
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEngineService() |
Default constructor. | EngineService.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MessageEndpoint | TSharedPtr< FMessageEndpoint, ESPMode::ThreadSafe > | Holds the message endpoint. | EngineService.h |
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SendNotification
(
const TCHAR* NotificationText, |
Sends a notification to the specified recipient. | EngineService.h | |
void SendPong
(
const TSharedRef< IMessageContext, ESPMode::ThreadSafe >& Context |
Publishes a ping response. | EngineService.h |