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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- IModuleInterface
- FDefaultModuleImpl
- FEngineModule
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EngineModule.h |
Include | #include "EngineModule.h" |
Syntax
class FEngineModule : public FDefaultModuleImpl
Remarks
Implements the engine module.
Overridden from IModuleInterface
Type | Name | Description | |
---|---|---|---|
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void | Called before the module is unloaded, right before the module object is destroyed. | |
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void | Called right after the module DLL has been loaded and the module object has been created Load dependent modules here, and they will be guaranteed to be available during ShutdownModule. |