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Unreal Engine C++ API Reference > Runtime > Engine > FEditorSupportDelegates
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/EditorSupportDelegates.h |
Include | #include "EditorSupportDelegates.h" |
Syntax
static PrepareToCleanseEditorObject;
Remarks
Called when the editor is about to cleanse an object that must be purged (such as when changing the active map or level)