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Each elements in the grid
| Name | FEditorElement |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FEditorElement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditorElement() |
Animation/BlendSpace.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MAX_VERTICES | const int32 | For now we only support triangles | Animation/BlendSpace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Indices | int32 | Animation/BlendSpace.h |
|
|
| Weights | float | Animation/BlendSpace.h |
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