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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicSpriteEmitterDataBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void SortSpriteParticles
&40;
int32 SortMode,
bool bLocalSpace,
int32 ParticleCount,
const uint8 &42; ParticleData,
int32 ParticleStride,
const uint16 &42; ParticleIndices,
const FSceneView &42; View,
const FMatrix & LocalToWorld,
FParticleOrder &42; ParticleOrder
&41; const
Remarks
Sort the given sprite particles
Parameters
Name | Description |
---|---|
SorceMode | The sort mode to utilize (EParticleSortMode) |
bLocalSpace | true if the emitter is using local space |
ParticleCount | The number of particles |
ParticleData | The actual particle data |
ParticleStride | The stride between entries in the ParticleData array |
ParticleIndices | Indirect index list into ParticleData |
View | The scene view being rendered |
LocalToWorld | The local to world transform of the component rendering the emitter |
ParticleOrder | The array to fill in with ordered indices |