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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicSpriteEmitterData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void Init
&40;
bool bInSelected
&41;
Remarks
Initialize this emitter's dynamic rendering data, called after source data has been filled in