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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicSpriteEmitterData
Description
Retrieve the vertex and (optional) index required to render this emitter. This version for non-instanced platforms. Render-thread only
| Name | GetVertexAndIndexDataNonInstanced |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
bool GetVertexAndIndexDataNonInstanced
(
void * VertexData,
void * DynamicParameterVertexData,
void * FillIndexData,
FParticleOrder * ParticleOrder,
const FVector & InCameraPosition,
const FMatrix & InLocalToWorld,
int32 NumVerticesPerParticle
) const
bool true if successful, false if failed
Parameters
| Name | Remarks |
|---|---|
| VertexData | The memory to fill the vertex data into |
| FillIndexData | The index data to fill in |
| ParticleOrder | The (optional) particle ordering to use |
| InCameraPosition | The position of the camera in world space. |
| InLocalToWorld | Transform from local to world space. |