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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicSpriteEmitterData
Deprecated * Non-instanced path is being removed
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
bool GetVertexAndIndexDataNonInstanced
&40;
void &42; VertexData,
void &42; DynamicParameterVertexData,
void &42; FillIndexData,
FParticleOrder &42; ParticleOrder,
const FVector & InCameraPosition,
const FMatrix & InLocalToWorld,
int32 NumVerticesPerParticle
&41; const
Remarks
Retrieve the vertex and (optional) index required to render this emitter. This version for non-instanced platforms. Render-thread only bool true if successful, false if failed
Parameters
Name | Description |
---|---|
VertexData | The memory to fill the vertex data into |
FillIndexData | The index data to fill in |
ParticleOrder | The (optional) particle ordering to use |
InCameraPosition | The position of the camera in world space. |
InLocalToWorld | Transform from local to world space. |