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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicSpriteEmitterData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
bool GetVertexAndIndexData
&40;
void &42; VertexData,
void &42; DynamicParameterVertexData,
void &42; FillIndexData,
FParticleOrder &42; ParticleOrder,
const FVector & InCameraPosition,
const FMatrix & InLocalToWorld,
uint32 InstanceFactor
&41; const
Remarks
Retrieve the vertex and (optional) index required to render this emitter. Render-thread only bool true if successful, false if failed
Parameters
| Name | Description |
|---|---|
| VertexData | The memory to fill the vertex data into |
| FillIndexData | The index data to fill in |
| ParticleOrder | The (optional) particle ordering to use |
| InCameraPosition | The position of the camera in world space. |
| InLocalToWorld | Transform from local to world space. |
| InstanceFactor | The factor to duplicate instances by. |