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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicResolutionHeuristicProxy
| Name | FrameHistoryEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include Path | #include "DynamicResolutionProxy.h" |
Syntax
struct FrameHistoryEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FrameHistoryEntry() |
DynamicResolutionProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BudgetTimingMs | DynamicRenderScaling::TMap< float > | Time for each individual timings. | DynamicResolutionProxy.h | |
| GameThreadTimeMs | float | DynamicResolutionProxy.h | ||
| RenderThreadTimeMs | float | DynamicResolutionProxy.h | ||
| ResolutionFractions | DynamicRenderScaling::TMap< float > | The resolution fraction the frame was rendered with. | DynamicResolutionProxy.h | |
| TotalFrameGPUBusyTimeMs | float | Total GPU busy time for the entire frame in milliseconds. | DynamicResolutionProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasGPUTimings() |
Returns whether GPU timings have landed. | DynamicResolutionProxy.h |