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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicResolutionHeuristicProxy
| |
|
| Name |
FrameHistoryEntry |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/DynamicResolutionProxy.h |
| Include Path |
#include "DynamicResolutionProxy.h" |
Syntax
struct FrameHistoryEntry
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BudgetTimingMs |
DynamicRenderScaling::TMap< float > |
Time for each individual timings. |
DynamicResolutionProxy.h |
|
| GameThreadTimeMs |
float |
|
DynamicResolutionProxy.h |
|
| RenderThreadTimeMs |
float |
|
DynamicResolutionProxy.h |
|
| ResolutionFractions |
DynamicRenderScaling::TMap< float > |
The resolution fraction the frame was rendered with. |
DynamicResolutionProxy.h |
|
| TotalFrameGPUBusyTimeMs |
float |
Total GPU busy time for the entire frame in milliseconds. |
DynamicResolutionProxy.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns whether GPU timings have landed. |
DynamicResolutionProxy.h |
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