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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicPrimitiveUniformBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneManagement.h | |||
| FDynamicPrimitiveUniformBuffer is non-copyable. | SceneManagement.h |
FDynamicPrimitiveUniformBuffer()
| Name | FDynamicPrimitiveUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
FDynamicPrimitiveUniformBuffer()
FDynamicPrimitiveUniformBuffer(const FDynamicPrimitiveUniformBuffer &)
Description
FDynamicPrimitiveUniformBuffer is non-copyable.
| Name | FDynamicPrimitiveUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
FDynamicPrimitiveUniformBuffer
(
const FDynamicPrimitiveUniformBuffer &
)