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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicPrimitiveResource
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitPrimitiveResource () |
SceneManagement.h | ||
void InitPrimitiveResource
(
FRHICommandListBase& RHICmdList |
SceneManagement.h |
InitPrimitiveResource()
| Name | InitPrimitiveResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void InitPrimitiveResource()
InitPrimitiveResource(FRHICommandListBase &)
| Name | InitPrimitiveResource |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
void InitPrimitiveResource
(
FRHICommandListBase & RHICmdList
)