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An interface implemented by dynamic resources which need to be initialized and cleaned up by the rendering thread.
| Name | FDynamicPrimitiveResource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
Syntax
class FDynamicPrimitiveResource
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitPrimitiveResource () |
SceneManagement.h | ||
void InitPrimitiveResource
(
FRHICommandListBase& RHICmdList |
SceneManagement.h | ||
void ReleasePrimitiveResource() |
SceneManagement.h |