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Simple class that wraps the math involved with interpolating a parameter over time based on audio device update time.
| Name | FDynamicParameter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioDynamicParameter.h |
| Include Path | #include "AudioDynamicParameter.h" |
Syntax
class FDynamicParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicParameter
(
float Value |
AudioDynamicParameter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrTimeSec | float | AudioDynamicParameter.h | ||
| CurrValue | float | AudioDynamicParameter.h | ||
| DeltaValue | float | AudioDynamicParameter.h | ||
| DurationSec | float | AudioDynamicParameter.h | ||
| LastTime | float | AudioDynamicParameter.h | ||
| StartValue | float | AudioDynamicParameter.h | ||
| TargetValue | float | AudioDynamicParameter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetTargetValue() |
AudioDynamicParameter.h | ||
float GetValue() |
AudioDynamicParameter.h | ||
bool IsDone() |
AudioDynamicParameter.h | ||
void Set
(
float Value, |
AudioDynamicParameter.h | ||
void Update
(
float DeltaTime |
AudioDynamicParameter.h |