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API > API/Runtime > API/Runtime/Engine
Index Buffer
| Name | FDynamicMeshIndexBuffer32 |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include Path | #include "DynamicMeshBuilder.h" |
Syntax
class FDynamicMeshIndexBuffer32 : public FIndexBuffer
Inheritance Hierarchy
- FRenderResource → FIndexBuffer → FDynamicMeshIndexBuffer32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicMeshIndexBuffer32() |
DynamicMeshBuilder.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDynamicMeshIndexBuffer32() |
DynamicMeshBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Indices | TArray< uint32 > | DynamicMeshBuilder.h | ||
| UsageFlags | EBufferUsageFlags | DynamicMeshBuilder.h |
Functions
Public
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
DynamicMeshBuilder.h |