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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshEmitterData
- FDynamicEmitterDataBase::UpdateRenderThreadResourcesEmitter()
- FDynamicMeshEmitterData::UpdateRenderThreadResourcesEmitter()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void UpdateRenderThreadResourcesEmitter
&40;
const FParticleSystemSceneProxy &42; InOwnerProxy
&41;
Remarks
Create the render thread resources for this emitter data bool true if successful, false if failed
Parameters
Name | Description |
---|---|
InOwnerProxy | The proxy that owns this dynamic emitter data |