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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshEmitterData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void GetInstanceData
&40;
void &42; InstanceData,
void &42; DynamicParameterData,
void &42; PrevTransformBuffer,
const FParticleSystemSceneProxy &42; Proxy,
const FSceneView &42; View,
uint32 InstanceFactor
&41; const
Remarks
Retrieve the instance data required to render this emitter. Render-thread only
Parameters
| Name | Description |
|---|---|
| InstanceData | The memory to fill the vertex data into |
| DynamicParameterData | The memory to fill the vertex dynamic parameter data into |
| PrevTransformBuffer | The memory to fill the vertex prev transform data into. May be null |
| Proxy | The scene proxy for the particle system that owns this emitter |
| View | The scene view being rendered |
| InstanceFactor | The factor to duplicate instances by |