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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshEmitterData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
void GetInstanceData
&40;
void &42; InstanceData,
void &42; DynamicParameterData,
void &42; PrevTransformBuffer,
const FParticleSystemSceneProxy &42; Proxy,
const FSceneView &42; View,
uint32 InstanceFactor
&41; const
Remarks
Retrieve the instance data required to render this emitter. Render-thread only
Parameters
Name | Description |
---|---|
InstanceData | The memory to fill the vertex data into |
DynamicParameterData | The memory to fill the vertex dynamic parameter data into |
PrevTransformBuffer | The memory to fill the vertex prev transform data into. May be null |
Proxy | The scene proxy for the particle system that owns this emitter |
View | The scene view being rendered |
InstanceFactor | The factor to duplicate instances by |