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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshBuilder
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include | #include "DynamicMeshBuilder.h" |
Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void ReserveTriangles
&40;
int32 InNumTriangles
&41;
Remarks
Pre-allocate space for the given number of triangles.