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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicMeshBuilder > GetMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include | #include "DynamicMeshBuilder.h" |
Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
&40;
const FMatrix & LocalToWorld,
const FMaterialRenderProxy &42; MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
int32 ViewIndex,
FMeshElementCollector & Collector
&41;
Remarks
Adds a mesh of what's been built so far to the collector.