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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicMeshBuilder
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
| Include | #include "DynamicMeshBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void Draw
&40;
FPrimitiveDrawInterface &42; PDI,
const FMatrix & LocalToWorld,
const FMaterialRenderProxy &42; MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
const FHitProxyId HitProxyId
&41;
Remarks
Draws the mesh to the given primitive draw interface.
Parameters
| Name | Description |
|---|---|
| PDI | The primitive draw interface to draw the mesh on. |
| LocalToWorld | The local to world transform to apply to the vertices of the mesh. |
| FMaterialRenderProxy | The material instance to render on the mesh. |
| DepthPriorityGroup | The depth priority group to render the mesh in. |
| HitProxyId | Hit proxy to use for this mesh. Use INDEX_NONE for no hit proxy. |