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Unreal Engine C++ API Reference > Runtime > Engine > FDynamicEmitterDataBase
- FDynamicEmitterDataBase::GetMaterialRenderProxy()
- FDynamicSpriteEmitterDataBase::GetMaterialRenderProxy()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
const FMaterialRenderProxy &42; GetMaterialRenderProxy&40;&41;
Remarks
Retrieve the material render proxy to use for rendering this emitter. PURE VIRTUAL FMaterialRenderProxy* The material proxt to render with.
Parameters
Name | Description |
---|---|
bSelected | Whether the object is selected |