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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicEmitterDataBase
- FDynamicEmitterDataBase::GatherSimpleLights()
- FDynamicMeshEmitterData::GatherSimpleLights()
- FDynamicSpriteEmitterData::GatherSimpleLights()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include | #include "ParticleHelper.h" |
virtual void GatherSimpleLights
(
const FParticleSystemSceneProxy * Proxy,
const FSceneViewFamily & ViewFamily,
FSimpleLightArray & OutParticleLights
) const
Remarks
Callback from the renderer to gather simple lights that this proxy wants renderered.