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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FDynamicEmitterDataBase
- FDynamicEmitterDataBase::GatherSimpleLights()
- FDynamicSpriteEmitterData::GatherSimpleLights()
- FDynamicMeshEmitterData::GatherSimpleLights()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
virtual void GatherSimpleLights
&40;
const FParticleSystemSceneProxy &42; Proxy,
const FSceneViewFamily & ViewFamily,
FSimpleLightArray & OutParticleLights
&41; const
Remarks
Callback from the renderer to gather simple lights that this proxy wants renderered.